Why Play 2.02? The 2.02 project began in August 2007 after a more or less clear indication by EA that it essentially had no intention of further patching RotWK. Consequently, the decision was made to create a community-produced patch. 2.02 has gone through a long process of 'fixing' RotWK, as ever since the game's release it has been clear several elements of the official version of RotWK were broken. Issues at hand included bugs and grave imbalances, as well as useless units, structures, and powers.
After years of updates, the patch has now reached a very mature and balanced stage. It extensively revamps several aspects of the game as needed, without gravely altering the principles of gameplay used in 2.01. The primary objective of 2.02 is to leave RotWK players with the familiarity they have acquired playing 2.01, but nevertheless make gameplay far more enjoyable by making underused aspects of the game better, fixing bugs, and balancing the game. We don't expect anyone who plays 2.02 to enjoy every single change that it has made to the game from 2.01. But we do expect that nearly everyone who plays it will find it a considerably more enjoyable experience overall. Everything is Useful One of the biggest problems with the official 2.01 patch is the huge number of practically useless units, structures, heroes, abilities, and powers.
Lord of the Rings: The Battle for Middle Earth 2 - The Rise of the Witch-King v2.1 All. You must update your game with the official 2.01 patch in order to play 2.02. Program Files Electronic Arts The Lord of the Rings, The Rise of the Witch-king). Lord Of The Rings: Battle For Middle Earth 2- The Rise Of The Witch King Game Fixes, No-CD Game Fixes, No-CD Patches, No-CD Files, PC Game Fixes to enable you to play.
For competitive players, this is completely unacceptable, which is why competitive players have used 2.02 for nearly three years now. For the casual player, it just makes the game less fun than it should be. It's fun to be able to dismount the Witch-king so that he becomes more resistant to arrows, rather than having to keep him constantly on his Fellbeast because he takes exactly the same damage from everything when he's in the air as he does on the ground. It's fun to be able to use heroes that couldn't be used in 2.01, like Haldir (insanely vulnerable to damage and unable to do anything useful), Sharku (expensive and unable to do anything useful), and Rogash (ridiculously slow, bugged heal rate prevents him from seeing combat more than once every five minutes). It's fun to build upgrades like Houses of Healing (worse healing than a Well in 2.01) and Venom Sacs (a practically useless upgrade for a practically useless unit, which cost 1000 just to research). It's fun to see powers like Army of the Dead (an otherwise great power hindered by poor accessibility) and Cloud Break (overshadowed by other 15 PP powers) used on a regular basis. It's fun to make regular use of every aspect of RotWK.
Everything is Beatable Though 2.02 is mostly focused on buffing units, structures, abilities, and powers that were too weak in 2.01, the fact remains that some things are just too darn strong in 2.01. (The entire Dwarven faction, for instance.) 2.02 has nerfed several units, including Boromir, Knights of Dol Amroth, Glorfindel, Mirkwood Archers, Men of Dale, Mordor Orc Archers, and Black Riders. However, all of these nerfs pale in significance to the buffs that many other units have received. Units that have been nerfed overall from 2.01 to 2.02 are, as a rule, still useful (and generally extremely popular) to purchase. 2.02 is all about making units that you wish you could have used in 2.01 stronger, not nerfing your favorite units. If you want to learn more about how a unit has been changed, please navigate to its entry in the.
Bugs are Busted It's no secret that the 2.01 patch is plagued by a myriad of serious bugs.
.: November 28, 2006 Mode(s), The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king is a published by, based on the based on the, directed by Peter Jackson. The Rise of the Witch-king is the official expansion to, which was published by the same company and released in 2006, for. The Rise of the Witch-king was shipped to stores in the United States on November 28, 2006 and was officially released on November 30, 2006. The campaign allows the player to command the army of from its foundation and early attacks against, to the destruction of Arnor at the battle of.
Rise Of The Witch King Mods
An epilogue mission allows the player to command the forces of and the as they invade Angmar in retaliation for destroying Arnor. Sketchup cutlist 4.1 1. The story for The Rise of the Witch-king draws a great deal upon the Appendices at the end of the to form a basis for the conflict between Arnor and Angmar. Many of the notes that Tolkien made regarding the war are used as missions in the games campaign and epilogue. Although the game closely follows Tolkien's writing, some events are modified to suit the gameplay (such as the of being destroyed rather than brought to safety at Fornost), or are omitted altogether (such as the flight of King Arvedui from the defeat at Fornost).
According to the Guinness Book of World Records Gamer's Edition, this game has the longest video game expansion pack title ever.